Nathalie Jarquin UX/UI • PRODUCT • BRAND • CREATIVE DIRECTION

CAMPAIGN ART DIRECTION · STREAMING KEY ART

Cinematic art direction for story-led campaigns.

The challenge was to create visual systems that could flex across streaming platforms, social formats, and key art—while still holding the impact and clarity of a standalone movie poster. Developed high-impact visual design for four feature documentaries across major streaming platforms including Amazon & Apple TV.

ROLE

Visual storytelling

FOCUS

Campaign graphics

YEAR

2022

Apple TV streaming hero for Stories of the Mediterranean Forest, an eagle and a wolf in golden forest light

STREAMING HERO · APPLE TV DOCUMENTARY

A 50-minute MagellanTV documentary about the Mediterranean Basin—its seasonal climate, 8,000 years of human impact, and one of the planet’s most diverse forest ecosystems.

THE CHALLENGE

One image system, many viewing contexts.

The artwork needed to translate a documentary about the Mediterranean Basin—cold wet winters, hot dry summers, ancient human presence, and dramatic ecological change—into a cinematic visual system that still felt clear across streaming browse pages, landscape crops, social previews, and vertical poster art.

Vertical movie poster for Stories of the Mediterranean Forest
POSTER FORMAT

DELIVERY SYSTEM

Streaming hero, landscape key art, and poster format stayed visually connected.

I treated the campaign as an adaptable art-direction system: environmental storytelling first, then platform-ready crops for Apple TV, key art, and poster use.

Landscape key art for Stories of the Mediterranean Forest adapted for streaming and social placements

LANDSCAPE KEY ART

Flexible campaign crop for platform rows, thumbnails, and social previews.

Movie art graphics

A compact system of key art, social crops, title treatments, and atmospheric layouts designed for story-first campaign moments.

Darkwoods: Canada’s Wilds streaming key art on the MagellanTV browse page
KEY ART / CINEMATIC WORLDBUILDING

TYPOGRAPHY

Darkwoods / Canada’s Wilds

High-contrast title lockups for trailers, thumbnails, and campaign headers.

Mood, texture, and theatrical contrast

FORMATS

Thumbnail • poster • hero • story

A visual language built to move across placements without feeling templated.

ANGRY APES UNITED · ART DIRECTION + GAME UX

Art direction for an NFT avatar world built to feel playable.

I created high-impact visual art and campaign systems for Angry Apes United, helping promote a utility NFT collection of 8,888 avatars and drive community demand through Discord announcements, rarity storytelling, and metaverse promotions. The concept extended that sandbox world into a chaotic multiplayer FPS direction, shaping the HUD, gameplay feedback, onboarding, loading screens, accessibility, searchable objects, and pinning mechanics.

125K

community growth fueled by visual campaigns, Discord engagement, and avatar storytelling

8,888

utility NFT avatars positioned through rarity cues, character identity, and collector value

$5M

seasonal sales momentum supported by high-profile art direction and metaverse promotions

FPS UX

FPS interface direction across HUD, feedback, onboarding, pinning, search, and accessibility

Join the metaverse: Angry Apes United presents AAU Miami Party, January 22, 2022 Exclusive: AAU and JD holders have access to Gary Vee's NFT restaurant, Fly Fish Club Angry Apes United presents the Ape Code
Metaverse: AAU holders have access to Sandbox avatars
@BlockBoyBully post: The Angry Humans Army general is ready, with two pixel apes @jay post: Bro so hyped, x.com, Dec 20, 2022
Community post from Jeffrey: Season 2 starts now Angry Ape avatar with a golden rifle and diamond chain
Angry Apes United profile card: 8,888 Angry Ape NFTs sold out DaapRadar News, 12 Dec 2022: AstroHeads, SBCC, and Angry Apes United smash the charts
Angry Apes United FPS start screen key art
CHAOS QUEUE · SQUAD READY
8,888 TOKEN DROP
Angry Apes United gameplay combat interface with score and gains HUD
Angry Apes United navigation hub interface
NAVIGATION HUB
Angry Apes United battle mode selection interface
MODE SELECTION

Creative direction system

  • VISUAL LANGUAGE
  • RARITY STORYTELLING
  • GAMEPLAY UX PRINCIPLES

Combat feedback that reads instantly

Damage, score, rarity, and affordance cues were treated as campaign moments—not just interface labels.

Community launch direction at scale

I shaped the campaign voice, visual hierarchy, rarity cues, and gameplay-preview language into a cohesive launch system built for Discord momentum and collector trust.

CAMPAIGN ART DIRECTION

Art direction
that makes
every launch
unmistakable.

I build each campaign around one visual language: cinematic imagery held by disciplined layout rules, so every asset feels authored, recognizable, and ready to scale across a release.

Atmosphere first
Set the tone before a single word is read.
Built to scale
One key visual that holds from hero to poster to social.
Signature restraint
Type and contrast that frame the image, never crowd it.